-
Courses
Courses
Choosing a course is one of the most important decisions you'll ever make! View our courses and see what our students and lecturers have to say about the courses you are interested in at the links below.
-
University Life
University Life
Each year more than 4,000 choose University of Galway as their University of choice. Find out what life at University of Galway is all about here.
-
About University of Galway
About University of Galway
Since 1845, University of Galway has been sharing the highest quality teaching and research with Ireland and the world. Find out what makes our University so special – from our distinguished history to the latest news and campus developments.
-
Colleges & Schools
Colleges & Schools
University of Galway has earned international recognition as a research-led university with a commitment to top quality teaching across a range of key areas of expertise.
-
Research & Innovation
Research & Innovation
University of Galway’s vibrant research community take on some of the most pressing challenges of our times.
-
Business & Industry
Guiding Breakthrough Research at University of Galway
We explore and facilitate commercial opportunities for the research community at University of Galway, as well as facilitating industry partnership.
-
Alumni & Friends
Alumni & Friends
There are 128,000 University of Galway alumni worldwide. Stay connected to your alumni community! Join our social networks and update your details online.
-
Community Engagement
Community Engagement
At University of Galway, we believe that the best learning takes place when you apply what you learn in a real world context. That's why many of our courses include work placements or community projects.
Masterclasses
Masterclass Series
The Centre for Creative Technologies masterclass series features local, national and international speakers drawn from communities of research and creative practitioners. The sessions are open to students, researchers, staff, as well as artists and makers in the creative and cultural sector.
The objectives of the series are to:
- learn from the experiences of our speakers,
- to provide a forum for a discussion on issues facing those working with creative technologies, and
- to facilitate networking and contribute to the creation of a community of practice, for those interested in the creative application of emerging technologies.
2024-25, Semester 1
Maxime Touroute – Creating Augmented Reality Experiences
25th September, 2024: This sessions is run in collaboration with the Embassy of France in Ireland. Full details are available on the session's event page.
Leon Butler – Audience agency in immersive experiences
17th October, 2024: An exploration of immersive experiences, engagement, and insights in the creation of recent works in digital art, focusing on audience agency, adaptive interactions, and immersive experiences through collaborative creation methodologies.
Speaker Bio Leon Butler is a Galway-based artist working the intersection of art and technology. His work has been recognised by The Type Directors Club, 100 Archive, and various design and media awards. He has exhibited nationally and internationally, securing commissions and research funding from organisations like the Arts Council, European Media Arts Platform, and the Science Gallery. Recent projects include Performance Surveillance (Biennale WRO, NEME, RIXC) and Dwelling, an XR dance performance, which premiered at Dublin’s Beta Festival in 2023 and featured at the Galway Film Fleadh 2024.
Roundtable Discussion – The Immersive Tech Sector on the Island of Ireland
22nd October, 2024: As part of our Masterclass Series, in collaboration with Arts in Action, join us for this roundtable discussion focused on the evolving immersive technology sector across the Island of Ireland. This event brings together creative practitioners, researchers, and industry specialists from various fields within the creative industries to explore the opportunities and challenges presented by interactive and immersive digital experiences.
Joining us are Aisling Murray, Founder & Director of Beta Festival, Nigel McAlpine, Immersive Technology Lead at Digital Catapult, and Mark Roddy, Programme Manager at Eirmersive.
Speakers will share their experiences and perspectives on topics such as trends, opportunities for collaboration and funding, and the role of immersive technologies in reshaping storytelling, art, entertainment, and more. Whether you're already working with immersive technologies or are keen to explore their potential, this event offers a platform to connect, share insights, and shape the future of creative industries on the Island of Ireland.
Speaker Biographies
Aisling Murray, Founder & Director of Beta Festival
Aisling is a creative producer and founder of Beta, a new art and technology festival in Ireland that launched in November 2023, exploring technology's societal impact through creativity and debate. She focuses on the intersection of art, society, and technology, with expertise in immersive technologies, AI, and public engagement, and is currently also working on the Ireland Pavilion for the World Expo 2025.
Nigel McAlpine, Immersive Technology Lead at Digital Catapult
Nigel spent over 20 years at the BBC, leading teams to produce unique digital projects including: explaining 30 years of the Northern Ireland Troubles in 3 minute motion graphics, strapping heart monitors to bikers travelling at 200 mph, bringing Titanic’s last moments to life in 3D and rebuilding a WW1 trench in Virtual Reality.
He established the original Digital Catapult Immersive Lab in Belfast in 2017 and now has a trusted network that makes him central to the NI Immersive ecosystem. Building relationships with technology partners and the XR community both in NI / UK and globally is a key strength. Looking at the sweet spot in the cross section of industrial and creative opportunities in Spatial Computing is a main focus of his current work, given the Studio Ulster and UK Digital Twin Centre projects happening in Northern Ireland.
Mark Roddy, Programme Manager at Eirmersive
Mark coordinates the Eirmersive projects portfolio, which includes the rollout of the new online member portal, the creation of an industry census survey baseline, the association’s research agenda and an outreach programme for member supports. Eirmersive is the representative body for immersive technology in Ireland.
Chinedum Muotto – Shifting the Centre: Decolonizing Creative Technology through African Innovations
5th November, 2024. Discover how African tech is not only disrupting global narratives but also pioneering sustainable solutions in “Shifting the Centre: Decolonizing Creative Technology through African Innovations.” This masterclass will challenge traditional tech thinking and explore how sustainable innovations are being developed to serve local and global needs alike. Whether you’re looking to broaden your perspective or engage with African-led sustainable technologies, this session offers insights that will leave you inspired and ready to act.
Speaker Biography
Chinedum Muotto is an interdisciplinary thinker, tech advocate, and visual artist with a passion for using AI and immersive technologies to address social challenges. With experience spanning roles at the European Central Bank and Facebook, Chinedum’s work explores the intersection of race, technology, and climate action. He is currently focused on projects that merge digital arts with decolonial perspectives, creating powerful narratives for a more inclusive technological future.
Maggie Bain and Leah Kurta – Shifting Perspectives: Exploring non-binary and trans identities in digital spaces
11th November, 2024. This workshop will explore non-binary and trans experiences of the immersive technology sector and question how we can create more nuanced and diverse representations of non-binary and trans identity in immersive content.
Through the lens of biological exuberance, which celebrates nature’s diversity, we will explore the many ways in which rigid and human-centred definitions of nature, sexuality and gender can limit rather than expand our understanding of, and compassion towards gender fluidity.
This is an inclusive and welcoming workshop open to all gender identities. We particularly welcome those who identify as non-binary and/or trans.
Eventbrite Registration: https://www.eventbrite.com/e/1075658927809
Speaker Biographies
Maggie Bain is an actor, voice actor, movement director, and immersive XR practitioner, with nearly 20 years of expertise in physicality and collaborative storytelling across stage, screen, video games, and the immersive arts.
Leah Kurta is a psychology, design and EDI practitioner. She is Co-Founder of Ida XR Studio, a grassroots community, research and training organisation established to support women, non-binary and trans people in the immersive sector.
Chelsea Thompto – Crafting Questions for Creative Research
15th November, 2024. As a research based transdisciplinary artist working across digital and traditional media, Chelsea Thompto uses questions to guide her explorations into the politics of visibility, and the trans body as a site of political violence and potential.
In this combination artist talk and workshop, participants will be introduced to the artist’s studio art practice and be invited to consider the questions that drive their own research and academic/creative interests.
This masterclass is part of Chelsea's Art-X Residency at the Centre for Creative Technologies
Eventbrite Registration: https://www.eventbrite.com/e/crafting-questions-for-creative-research-tickets-1076530183759
Speaker Biography
2023-24, Semester 2
Jane Conway – Neuroscience of Creativity
16th January, 2024: Creativity is a key skill with increasing relevance for contemporary and future societies. This seminar presents an overview of how the human brain affords us the ability to think creatively. We will: [1] examine the neural basis of the creative process as revealed through neuroimaging methods; [2] explore why people differ in levels of creative ability; and [3] evaluate creativity-enhancing interventions including brain stimulation, pharmacological agents, and behavioural changes. Beyond understanding the production of creative work, we will also consider the recognition of creativity and how it differs to intelligence from a neuroscientific perspective. Finally, we will review experimental evidence from the Cultural Evolution literature that suggests limiting factors to innovation due to how information is transferred intergenerationally and ways we might overcome any such psychological constraints on our creativity capacity.
Bio: Dr Jane Conway is an SFI-IRC Pathway Fellow and Honorary Research Lecturer in the School of Psychology, University of Galway. She is an experimental psychologist who focuses on higher order cognition in humans, specializing in the role of culture in shaping the mental processes that allow us to represent abstract features of the world. She directs the Scientific Arts Lab, an interdisciplinary group that studies the development of scientific concept literacy through creative practice.
Máiréad Ní Chróinín – Researching and publishing on practice-based work using creative technologies
31st January, 2024: This talk will be in two parts: the first part will focus on Dr. Ní Chróinín's current research, which explores the creation of 'ecological perception' through performances that utilise creative technologies.
Paul O'Neill – Critical Media Art and the ‘Cloud’
21st February, 2024: This talk will provide an overview of ‘critical’ media artists who engage with issues associated with contemporary algorithmic culture including surveillance, data sovereignty and the environmental impacts of information communication technologies within their practices. These artists are influenced by subfields of media theory including tactical media, critical making and media archaeology.
Following this, Paul will document a series of his ongoing practice-based work which focuses on the relationship between the physical and corporate infrastructures of the internet in Ireland and beyond, including Dublin Infrastructure Tour (2018 – 2023), Greetings from… (2022) and we are all going to make it (in progress). This work draws on the aforementioned subfields of media theory and spans a wide range of creative practices and techniques including countermapping, open source intelligence, remix and culture jamming.
Participants are encouraged to bring a connected device (laptop, smartphone, tablet) as the talk will conclude with a short exercise focusing on mapping networked infrastructure - no technical expertise required.
Speaker Bio
Dr Paul O'Neill is a postdoctoral researcher at the ADAPT Centre for AI-Driven Technologies in University College Dublin. His practice and research is concerned with the implications of our collective dependency on networked technologies and infrastructures. He has exhibited and presented his work at numerous cultural institutions and events including Science Gallery (Ireland), Ars Electronica (Austria), Inspace (Scotland) and NeMe (Cyprus), and his research has featured in publications from the Institute of Network Cultures and ANNEX – Ireland’s representative at the 2021 Venice Architecture Biennale.
Paul is also the research lead for the Beta Festival of Art & Technology and co-curator of the Dublin Art & Technology Association (DATA).
Conn Holohan and Marianne Ní Chinnéide – Co-Designing Socially Engaged Research: The Approach of Immersive Empathy
27th February, 2024. Much has been written about the power of virtual reality to put the viewer in someone else’s shoes and increase empathy towards those who experience social marginalization. However the wave of humanitarian VR films that have been produced in recent years has also raised questions about who gets to tell their stories and on whose terms they are invited to speak. Whilst viewers of virtual reality films can find themselves transported to a Syrian refugee camp or a slum in Kenya, critics have argued that such films act less as challenges to inequalities than as a form of misery tourism.
The Immersive Empathy Project is an initiative of researchers within the disciplines of film, drama, psychology, business and digital humanities at the University of Galway that responds to both the potential and the criticisms of immersive reality as a tool for social change. Working with clients of Galway Simon who have experienced homelessness, it situates the principles of co-creation and consent at the heart of its storytelling process. Over the course of several months, it involved a series of workshops that empowered the participants to tell their own stories and to translate those personal narratives into an immersive film, Lost & Found, exploring the experience of homelessness from the perspective of those who have lived it.
This masterclass will introduce participants to the methodologies employed on the Immersive Empathy project along with some of the ethical questions raised by socially engaged research.
Speaker Biographies
Dr Conn Holohan is Director of the Centre for Creative Technologies. His research explores creative engagements with space and place.
Cissie Fu – A Singular Harmony: on the Kinematics of Creativity and the Language of Intelligences
13th March, 2024 – “We are pressed into lines, just as lines are the accumulation of such moments of pressure,” writes Sara Ahmed in Queer Phenomenology (2006), to which this anachronistic rejoinder from Virginia Woolf’s “Craftsmanship” (1937) rings resonant, still: “[Some words] show no trace of the strange, of the diabolical power which words possess when they are not tapped out by a typewriter but come fresh from a human brain.”
By tracing the geometries of movement that liberate various structures of form and metre, this masterclass invites us to risk intervention through variable foot and cadence units, towards crafting invention with more-than-human intelligences, algorithmic or heuristic, artificial or indigenous. Let us consider the conditions under which, in the poetic prose of William Carlos Williams’s Kora in Hell – Improvisations XXII (1970), “a thing known passes out of the mind into the muscles” and compose lines of flight that converge and diverge into a neuropolyphony.
Speaker Biography
Dr Cissie Fu (AB Harvard; MSt, MSc, DPhil Oxford) is a political theorist and co-founder of the Political Arts Initiative, which invites 21st-century imag-e-nations of the political through digital technology and the creative and performing arts.
Born in Hong Kong, Cissie taught and performed across cultural and educational institutions in Asia, Europe, UK, and the Americas. She recently joined University of the Arts Singapore as Head of the McNally School of Fine Arts at LASALLE College of the Arts, after having served as Dean of the Faculty of Culture + Community at Emily Carr University of Art + Design in Vancouver and earlier as Director of Studies at Leiden University College in The Hague.
Cissie’s research connects politics, philosophy, and performance. Her interests in relational aesthetics and decolonial action, combined with her experiments in experiential and transformative organisational design, inform her approach to institution-building as a creative, critical and communal cultural practice.
EL Putnam – Broken Memories: Generative Image Manipulation with p5.js
20th March, 2024 – EL Putnam will introduce processes of generative image manipulation using p5.js, focusing on a the recent project Phase Relation. Using arts-based research, Putnam engages in speculative inquiry regarding how we grieve with technology. This class will include a brief artist talk followed by a demonstration and workshop using p5js to modify imagery and create generative animations. Participants should bring a laptop and some digital images.
Speaker Bio
EL Putnam is an artist-philosopher working predominately in performance art and digital technologies. She is a member of the Mobius Artists Group (Boston), Bbeyond (Belfast), and the International Association of Art Critics. Exhibitions of note include the solo exhibition PseudoRandom at Emerson Contemporary in Boston, MA, USA (2023) and Living Canvas in Dublin (2022). Recent publications include the monograph The Maternal, Digital Subjectivity, and the Aesthetics of Interruption (Bloomsbury 2022) and Livestreaming: An Aesthetics and Ethics of Technical Encounter (University of Minnesota Press 2024). She is Assistant Professor in Digital Media at Maynooth University in Ireland and holds a PhD from the Institute for Doctoral Studies in the Visual Arts.
Abigail Rekas – Copyright-AI-bility
9th April, 2024 – This talk will provide a ten-cent tour of copyright doctrine in the US & Europe, particularly as it is impacted by the development of Gen AI. The rights of authors, creators, and artists will be explored, as well as those of intermediary businesses like publishers. It will then move to the various litigation ongoing in the US and UK brought by publishers, artists, authors and newspapers. The outcomes of these cases are highly relevant to the survival of Gen AI models as we know them. Lastly this talk will turn to the question of who copyright serves, what its purpose is, and whether there is room at the table for new types of creativity – perhaps even creativity supported by Gen AI tools.
Speaker Biography
Dr. Abigail Rekas is a lecturer in law & innovation in the School of Law at the University of Galway, and a US attorney. She is a copyright law and policy scholar with strong views about accessibility. She is also deeply interested in the preservation of and access to cultural heritage, including digital assets. Recent research centers around access to justice for persons working in the arts, including understanding and planning for the GenAI impact. She teaches intellectual property law and several microcredential courses around law and technology at the University of Galway.
2023-24, Semester 1
Sean Burns – Augmented Creativity
15th September, 2023: Join Sean Burns of 4e as he showcases the current Augmented Reality (AR) technologies including Hololens glasses and phone based tech.
Mauricio Flores – Immersive sound
18th September, 2023: This masterclass will delve into the fundamentals of audio perception and sound spatialization with Mauricio Flores.
Jo Mangan and Guillaume Auvery – Motion Capture
20th September, 2023: Jo Mangan and Guillaume Auvery will present on discoveries and hard-won learnings on the creation of work in the immersive realm.
Eoghan Kidney – Designing for New Realities
17th October, 2023:
The immersive technology sector is experiencing remarkable growth: Companies like Meta and Apple are introducing cutting-edge headsets, venues are creating high fidelity digital experiences, virtual production is transforming film and TV, and the metaverse concept is gaining traction. As this field develops, so do our design methods. How do we design reality itself?
Eoghan Kidney is a creative director with over 20 years experience working across video, film, animation and immersive content. He has worked extensively in AR and VR, with his credits including story and interaction design on the Emmy Nominated "Goliath: Playing With Reality" documentary for the Meta Quest.
Joanna Walsh – AI and Creative Writing
31st October, 202
Joanna Walsh will present her Markievicz-award-winning miss-communication.ie, the first generative text project* to be supported by the Irish Arts Council.
Miss-Communication.ie is a work of two halves: an AI chatbot trained on Constance Markievicz's prison letters and interviews with 20th century Dublin women collected by Máirín Johnston in her 1988 book Dublin Belles, plus a choose-your-own-critical-theory adventure essay investigating language, autonomy, creativity, and gender identity. Joanna Walsh has both programmed the AI and written the essay, but is she the author of either ‘work’?
Miss-Communication was also published in print by JOAN (copies will be available for sale on the day).
"Miss-Communication is a radical work of art in book form. With effervescent experimentation, Joanna Walsh stretches and challenges parameters of literature, theory, history and the digital world. Brilliantly she aligns a cast of theoreticians with voices of Irish women who speak to us through a dynamic hybrid mechanistic structure, somewhere between screen-play, technical instruction and historical record. Repetition, deconstruction and reconstruction fold into each page making for a unique textual-verbal architecture that deftly subverts limits of thought to create new understanding. Captivating. "
– Anne Tallentire
After a short break, Joanna will lead a workshop using Twine, a simple, free digital narrative tool, to play with the possibilities of digital writing discussed during the first part of the session. This workshop is aimed at everyone who writes--no specialist digital literacy required.
It's essential that participants bring a laptop, and download the free programme, Twine, from https://twinery.org, before the session. (It is possible to use Twine direct on any web browser but some of the online functions differ and we'll be working from the downloaded version). They should also bring a short text that they would like to explore, de- and reconstruct. This text can be in any genre, fiction or nonfiction, written by the participant or by someone else. As an optional extra, they can also bring one or more digital images they might like to incorporate.
The session will wrap up with a short discussion of the work we've produced, and questions.
joannawalsh.ie
Sarah Jones – Jumping into the Metaverse
13th November, 2023
Virtual reality has come a long way since headsets had to be bolted to the ceiling as they were too heavy for a person to support them. In this discussion, Sarah Jones, Professor of Education Innovation at the University of Gloucestershire, will take us on a journey through the metaverse, taking an interdisciplinary approach to our understanding of immersive technology. This session will explore the opportunities of the creative technologies, challenging you to think differently.
Alan Hook – Immersed in Domes – or Learning to Look Up
14th November, 2023
In this presentation, Senior Lecturer in Ulster University, Alan Hook will survey a new body of practice work that he has been collaborating on with musicians, storytellers, and artists to create immersive experiences for dome projection. The talk will showcase the Psychlorama project, a 4 movement immersive electronic music collaboration, Star Wolf, an immersive story, and Baba Jaga, a real time rendered spatial story for 7-12 year olds. The talk will be full of practical tips, hacks, work arounds and workflow advice to create immersive experiences for domes as well as new insights in immersive story.
Keep up to date
Subscribe to the News & Events email
We send occasional emails with updates from the centre and details of upcoming events.